A downloadable asset pack

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PlayerMove.cs 1.1 kB

Install instructions

Important:

1. Don't forget to define the public variables otherwise it doesnt work. I recommend to set the check radius on 0.25 - 0.5

2. You have to create an empty gameobject at the bottom of your player and it must be a child otherwise it wouldnt move with the parent. Don't forget to drag and drop the empty gameobject in the public variable "groundCheck".

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